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BambooleanLogic

Categories: AlgorithmsAuthor BambooleanLogicPosted on September 28, 2022September 28, 2022

Procedural Overworld Generation, Part 2

An outline of the algorithms I use to generate overworld maps in the style of SMB3.

The aftermath of a meteor impact.
Categories: ShowcaseAuthor BambooleanLogicPosted on April 8, 2021

Destroying Virtual Cities for Fun and Profit

Did you ever want to launch meteors at the town you’re watching a Twitch streamer build? No? Well, at least we now have the technology to do so if you ever change your mind.

Categories: ShowcaseAuthor BambooleanLogicPosted on October 5, 2020

3D Camera Experiments

A look at my brief journey of trying to make a camera move.

Categories: Reverse EngineeringAuthor BambooleanLogicPosted on September 1, 2020

So You Want to Make a Font for the SNES

Join us as we role play being Nintendo developers working on Zelda’s font compression. Wait, what?

Categories: ShowcaseAuthor BambooleanLogicPosted on August 16, 2020August 25, 2020

Procedural Overworld Generation

I showcase some of the capabilities of my SMB3-style overworld generator.

Categories: MetaAuthor BambooleanLogicPosted on August 12, 2020August 25, 2020

It Begins

Why does this blog exist and what do I intend to do with it?

Recent Posts

  • Procedural Overworld Generation, Part 2
  • Destroying Virtual Cities for Fun and Profit
  • 3D Camera Experiments
  • So You Want to Make a Font for the SNES
  • Procedural Overworld Generation

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