An outline of the algorithms I use to generate overworld maps in the style of SMB3.

Dev Blog
An outline of the algorithms I use to generate overworld maps in the style of SMB3.
Did you ever want to launch meteors at the town you’re watching a Twitch streamer build? No? Well, at least we now have the technology to do so if you ever change your mind.
A look at my brief journey of trying to make a camera move.
Join us as we role play being Nintendo developers working on Zelda’s font compression. Wait, what?
I showcase some of the capabilities of my SMB3-style overworld generator.
Why does this blog exist and what do I intend to do with it?